Spell · Level 1 · 2024 rules

Inflict Wounds

Level 1 Necromancy

  • Casting Time: Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous
  • Classes: Cleric

A creature you touch makes a Constitution saving throw, taking Necrotic damage on a failed save or half as much damage on a successful one.

Using a Higher-Level Spell Slot. The damage increases by for each spell slot level above 1.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits