Up to five creatures of your choice who remain within range for the spell’s entire casting gain the benefits of a Short Rest and also regain Hit Points. A creature can’t be affected by this spell again until that creature finishes a Long Rest.
Using a Higher-Level Spell Slot. The healing increases by for each spell slot level above 2.
Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.
From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits