Spell · Level 7 · 2024 rules

Prismatic Spray

Level 7 Evocation

  • Casting Time: Action
  • Range: Self
  • Components: V, S
  • Duration: Instantaneous
  • Classes: Bard, Sorcerer, Wizard

Eight rays of light flash from you in a 60-foot Cone. Each creature in the Cone makes a Dexterity saving throw. For each target, roll to determine which color ray affects it, consulting the Prismatic Rays table.

1d8Ray
1Red. Failed Save: Fire damage. Successful Save: Half as much damage.
2Orange. Failed Save: Acid damage. Successful Save: Half as much damage.
3Yellow. Failed Save: Lightning damage. Successful Save: Half as much damage.
4Green. Failed Save: Poison damage. Successful Save: Half as much damage.
5Blue. Failed Save: Cold damage. Successful Save: Half as much damage.
6Indigo. Failed Save: The target has the Restrained condition and makes a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the condition ends. If it fails three times, it has the Petrified condition until it is freed by an effect like the Greater Restoration spell. The successes and failures needn’t be consecutive; keep track of both until the target collects three of a kind.
7Violet. Failed Save: The target has the Blinded condition and makes a Wisdom saving throw at the start of your next turn. On a successful save, the condition ends. On a failed save, the condition ends, and the creature teleports to another plane of existence (GM’s choice).
8Special. The target is struck by two rays. Roll twice, rerolling any 8.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits