D&D Alignment Explained: The Nine Alignments in Plain English

Alignment is a two-word summary of a character’s outlook. It is a roleplaying prompt, not a rule you have to obey, and plenty of groups barely use it.

The two axes

  • Law vs chaos: does the character value order, tradition and promises (lawful), personal freedom (chaotic), or neither strongly (neutral)?
  • Good vs evil: do they put others first (good), themselves first at others’ expense (evil), or sit in between (neutral)?

Combine one from each to get nine alignments.

The nine alignments

  • Lawful good: keeps their word and protects others. The noble knight.
  • Neutral good: does the right thing, whatever the rules say. The kind healer.
  • Chaotic good: follows their conscience and distrusts authority. The rebel with a heart.
  • Lawful neutral: the law, the code or the oath comes first. The strict judge.
  • True neutral: avoids extremes or simply looks after their own. The pragmatist.
  • Chaotic neutral: values freedom above all. The free spirit (not “random”).
  • Lawful evil: uses rules and systems to get what they want. The tyrant.
  • Neutral evil: does whatever benefits them. The mercenary.
  • Chaotic evil: cruel and destructive. Usually villains, rarely player characters.

Using it well

  • Treat it as a starting point for how your character reacts, then let the story change them.
  • Ask your DM before playing an evil character — most groups prefer a party that can work together.
  • “Chaotic neutral” is not a licence to annoy the rest of the table.
  • Bonds, ideals and flaws often say more about a character than alignment does.

Build the rest of the character

The Backstory Roller gives you ideals, bonds and flaws to go with an alignment, and our guide to writing a backstory shows how to tie it into the campaign.

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