Multiclassing in D&D 5e: Rules, Requirements and Good First Picks

Multiclassing means taking a level in a different class instead of your current one. A fighter can become a fighter 5 / wizard 1. It’s optional — ask your DM — and it trades power at higher levels for flexibility now.

The requirement

You need a score of at least 13 in the primary ability of both your current class and the new one. A barbarian moving into druid needs Strength and Wisdom of 13 or higher.

What you get

  • Hit points by the new class’s Hit Point Die each level, but never the level 1 maximum again.
  • Only some proficiencies — each class lists what a multiclass character gains.
  • Your proficiency bonus is based on your total character level, not each class.
  • Spell slots combine using a multiclass table if you have levels in more than one spellcasting class.
  • Extra Attack from two classes doesn’t stack.

Good, simple combinations

  • Fighter 1–2 + any class: armor, Second Wind and Action Surge.
  • Cleric 1 + wizard: armor, healing and a few domain spells.
  • Paladin + warlock or sorcerer: both use Charisma, so one ability powers everything.
  • Wait until at least level 5 in your main class so you get its big level 5 upgrade first.

Read the rules

The full multiclassing rules are in our compendium. Not sure which class to start with? See which class should I play.

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