Monster · CR 3 (700 XP) · 2024 rules

Hobgoblin Captain

Medium fey, lawful evil

  • Armor Class 17 (natural armor)
  • Hit Points 58 ()
  • Speed 30 ft.
  • Initiative +4 (14)
  • Senses Darkvision 60 ft., Passive Perception 10
  • Languages Common, Goblin
  • Challenge 3 (700 XP; PB +2)

Traits

Aura of Authority. While in a 10-foot Emanation originating from the hobgoblin, the hobgoblin and its allies have Advantage on attack rolls and saving throws, provided the hobgoblin doesn’t have the Incapacitated condition.

Actions

Multiattack. The hobgoblin makes two attacks, using Greatsword or Longbow in any combination.

Greatsword. Melee Attack Roll: , reach 5 ft. Hit: 9 () Slashing damage plus 3 () Poison damage.

Longbow. Ranged Attack Roll: , range 150/600 ft. Hit: 6 () Piercing damage plus 5 () Poison damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits