Monster · CR 1/2 (100 XP) · 2014 rules

Hobgoblin

Medium humanoid (goblinoid), lawful evil

  • Armor Class 18 (Chain Mail, Shield)
  • Hit Points 11 ()
  • Speed 30 ft.
  • Senses darkvision 60 ft., passive perception 10
  • Languages Common, Goblin
  • Challenge 1/2 (100 XP) · Proficiency Bonus +2

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 () damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn’t incapacitated.

Actions

Longsword. Melee Weapon Attack: , reach 5 ft., one target. Hit: 5 () slashing damage, or 6 () slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: , range 150/600 ft., one target. Hit: 5 () piercing damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.1 (2014 rules) by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits