- Armor Class 17 (natural armor)
- Hit Points 84 ()
- Speed 30 ft.
- Initiative +7 (17)
- Saving Throws , , ,
- Skills ,
- Senses Passive Perception 15
- Languages Common plus one other language
- Challenge 6 (2,300 XP; PB +3)
Actions
Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.
Rapier. Melee Attack Roll: , reach 5 ft. Hit: 13 () Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.
Pistol. Ranged Attack Roll: , range 30/90 ft. Hit: 15 () Piercing damage.
Bonus Actions
Captain’s Charm. Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.
Reactions
Riposte. Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.