Monster · CR 1 (200 XP) · 2024 rules

Ghoul

Medium undead, chaotic evil

  • Armor Class 12 (natural armor)
  • Hit Points 22 ()
  • Speed 30 ft.
  • Initiative +2 (12)
  • Immunities poison, charmed, exhaustion, poisoned
  • Senses Darkvision 60 ft., Passive Perception 10
  • Languages Common
  • Challenge 1 (200 XP; PB +2)

Actions

Multiattack. The ghoul makes two Bite attacks.

Bite. Melee Attack Roll: , reach 5 ft. Hit: 5 () Piercing damage plus 3 () Necrotic damage.

Claw. Melee Attack Roll: , reach 5 ft. Hit: 4 () Slashing damage. If the target is a creature that isn’t an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits