Monster · CR 2 (450 XP) · 2024 rules

Minotaur Skeleton

Large undead, lawful evil

  • Armor Class 12 (natural armor)
  • Hit Points 45 ()
  • Speed 40 ft.
  • Initiative +0 (10)
  • Immunities poison, exhaustion, poisoned
  • Senses Darkvision 60 ft., Passive Perception 9
  • Languages Understands Abyssal but can’t speak
  • Challenge 2 (450 XP; PB +2)

Actions

Gore. Melee Attack Roll: , reach 5 ft. Hit: 11 () Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 () Piercing damage and has the Prone condition.

Slam. Melee Attack Roll: , reach 5 ft. Hit: 15 () Bludgeoning damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits