Monster · CR 9 (5,000 XP) · 2024 rules

Bone Devil

Large fiend, lawful evil

  • Armor Class 16 (natural armor)
  • Hit Points 161 ()
  • Speed 40 ft., fly 40 ft.
  • Initiative +7 (17)
  • Saving Throws , , ,
  • Skills ,
  • Resistances cold
  • Immunities fire, poison, poisoned
  • Senses Darkvision 120 ft., Passive Perception 12
  • Languages Infernal; telepathy 120 ft.
  • Challenge 9 (5,000 XP; PB +4)

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.

Claw. Melee Attack Roll: , reach 10 ft. Hit: 13 () Slashing damage.

Infernal Sting. Melee Attack Roll: , reach 10 ft. Hit: 15 () Piercing damage plus 18 () Poison damage, and the target has the Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits