Monster · CR 1 (200 XP) · 2024 rules

Brass Dragon Wyrmling

Medium dragon, chaotic good

  • Armor Class 15 (natural armor)
  • Hit Points 22 ()
  • Speed 30 ft., fly 60 ft., burrow 15 ft.
  • Initiative +2 (12)
  • Saving Throws ,
  • Skills ,
  • Immunities fire
  • Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
  • Languages Draconic
  • Challenge 1 (200 XP; PB +2)

Actions

Rend. Melee Attack Roll: , reach 5 ft. Hit: 7 () Slashing damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-foot-wide Line. Failure: 14 () Fire damage. Success: Half damage.

Sleep Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits