Monster · CR 2 (450 XP) · 2024 rules

Centaur Trooper

Large fey, neutral good

  • Armor Class 16 (natural armor)
  • Hit Points 45 ()
  • Speed 50 ft.
  • Initiative +2 (12)
  • Skills ,
  • Senses Passive Perception 13
  • Languages Elvish, Sylvan
  • Challenge 2 (450 XP; PB +2)

Actions

Multiattack. The centaur makes two attacks, using Pike or Longbow in any combination.

Pike. Melee Attack Roll: , reach 10 ft. Hit: 9 () Piercing damage.

Longbow. Ranged Attack Roll: , range 150/600 ft. Hit: 6 () Piercing damage.

Bonus Actions

Trampling Charge. The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 () Bludgeoning damage, and the target has the Prone condition.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits