Monster · CR 2 (450 XP) · 2014 rules

Centaur

Large monstrosity, neutral good

  • Armor Class 12
  • Hit Points 45 ()
  • Speed 50 ft.
  • Skills , ,
  • Senses passive perception 13
  • Languages Elvish, Sylvan
  • Challenge 2 (450 XP) · Proficiency Bonus +2

Charge. If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 () piercing damage.

Actions

Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

Pike. Melee Weapon Attack: , reach 10 ft., one target. Hit: 9 () piercing damage.

Hooves. Melee Weapon Attack: , reach 5 ft., one target. Hit: 11 () bludgeoning damage.

Longbow. Ranged Weapon Attack: , range 150/600 ft., one target. Hit: 6 () piercing damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.1 (2014 rules) by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits