Monster · CR 10 (5,900 XP) · 2024 rules

Deva

Medium celestial, lawful good

  • Armor Class 17 (natural armor)
  • Hit Points 229 ()
  • Speed 30 ft., fly 90 ft. (hover)
  • Initiative +4 (14)
  • Saving Throws ,
  • Skills ,
  • Resistances radiant
  • Senses Darkvision 120 ft., Passive Perception 19
  • Languages All; telepathy 120 ft.
  • Challenge 10 (5,900 XP; PB +4)

Traits

Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The deva makes two Holy Mace attacks.

Holy Mace. Melee Attack Roll: , reach 5 ft. Hit: 7 () Bludgeoning damage plus 18 () Radiant damage.

Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):

  • At Will: Detect Evil and Good, Shapechange
  • 1/Day Each: Commune, Raise Dead

Bonus Actions

Divine Aid (2/Day). The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits