Monster · CR 1 (200 XP) · 2024 rules

Dire Wolf

Large beast, unaligned

  • Armor Class 14 (natural armor)
  • Hit Points 22 ()
  • Speed 50 ft.
  • Initiative +2 (12)
  • Skills ,
  • Senses Darkvision 60 ft., Passive Perception 15
  • Languages None
  • Challenge 1 (200 XP; PB +2)

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: , reach 5 ft. Hit: 8 () Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits