Monster · CR 1/4 (50 XP) · 2024 rules

Dretch

Small fiend, chaotic evil

  • Armor Class 11 (natural armor)
  • Hit Points 18 ()
  • Speed 20 ft.
  • Initiative +0 (10)
  • Resistances cold, fire, lightning
  • Immunities poison, poisoned
  • Senses Darkvision 60 ft., Passive Perception 9
  • Languages Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
  • Challenge 1/4 (50 XP; PB +2)

Actions

Rend. Melee Attack Roll: , reach 5 ft. Hit: 4 () Slashing damage.

Fetid Cloud (1/Day). Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can’t take Reactions.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits