Monster · CR 5 (1,800 XP) · 2024 rules

Giant Crocodile

Huge beast, unaligned

  • Armor Class 14 (natural armor)
  • Hit Points 85 ()
  • Speed 30 ft., swim 50 ft.
  • Initiative −1 (9)
  • Skills
  • Senses Passive Perception 10
  • Languages None
  • Challenge 5 (1,800 XP; PB +3)

Traits

Hold Breath. The crocodile can hold its breath for 1 hour.

Actions

Multiattack. The crocodile makes one Bite attack and one Tail attack.

Bite. Melee Attack Roll: , reach 5 ft. Hit: 21 () Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can’t be targeted by the crocodile’s Tail.

Tail. Melee Attack Roll: , reach 10 ft. Hit: 18 () Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits