Monster · CR 1 (200 XP) · 2024 rules

Giant Octopus

Large beast, unaligned

  • Armor Class 11 (natural armor)
  • Hit Points 45 ()
  • Speed 10 ft., swim 60 ft.
  • Initiative +1 (11)
  • Skills ,
  • Senses Darkvision 60 ft., Passive Perception 14
  • Languages None
  • Challenge 1 (200 XP; PB +2)

Traits

Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles. Melee Attack Roll: , reach 10 ft. Hit: 10 () Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions

Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits