Monster · CR 1/4 (50 XP) · 2024 rules

Giant Owl

Large celestial, neutral

  • Armor Class 12 (natural armor)
  • Hit Points 19 ()
  • Speed 5 ft., fly 60 ft.
  • Initiative +2 (12)
  • Saving Throws
  • Skills ,
  • Resistances necrotic, radiant
  • Senses Darkvision 120 ft., Passive Perception 16
  • Languages Celestial; understands Common, Elvish, And Sylvan but can’t speak them
  • Challenge 1/4 (50 XP; PB +2)

Traits

Flyby. The owl doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.

Actions

Talons. Melee Attack Roll: , reach 5 ft. Hit: 7 () Slashing damage.

Spellcasting. The owl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:

  • At Will: Detect Evil and Good, Detect Magic
  • 1/Day Each: Clairvoyance

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits