Monster · CR 5 (1,800 XP) · 2024 rules

Gorgon

Large construct, unaligned

  • Armor Class 19 (natural armor)
  • Hit Points 114 ()
  • Speed 40 ft.
  • Initiative +0 (10)
  • Skills
  • Senses Darkvision 60 ft., Passive Perception 17
  • Languages None
  • Challenge 5 (1,800 XP; PB +3)

Actions

Gore. Melee Attack Roll: , reach 5 ft. Hit: 18 () Piercing damage. If the target is a Large or smaller creature and the gorgon moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Petrifying Breath (Recharge 5–6). Constitution Saving Throw: DC 15, each creature in a 30-foot Cone. First Failure The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure The target has the Petrified condition instead of the Restrained condition.

Bonus Actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 16 () Bludgeoning damage. Success: Half damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits