Monster · CR 6 (2,300 XP) · 2024 rules

Invisible Stalker

Large elemental, neutral

  • Armor Class 14 (natural armor)
  • Hit Points 97 ()
  • Speed 50 ft., fly 50 ft. (hover)
  • Initiative +7 (17)
  • Skills ,
  • Immunities poison, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
  • Senses Darkvision 60 ft., Passive Perception 18
  • Languages Common, Primordial (Auran)
  • Challenge 6 (2,300 XP; PB +3)

Traits

Air Form. The stalker can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Invisibility. The stalker has the Invisible condition.

Actions

Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.

Wind Swipe. Melee Attack Roll: , reach 5 ft. Hit: 11 () Force damage.

Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker’s space. Failure: 7 () Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can’t cast spells with a Verbal component and takes 7 () Thunder damage at the start of each of the stalker’s turns.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits