Monster · CR 16 (15,000 XP) · 2024 rules

Iron Golem

Large construct, unaligned

  • Armor Class 20 (natural armor)
  • Hit Points 252 ()
  • Speed 30 ft.
  • Initiative +9 (19)
  • Immunities fire, poison, psychic, charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses Darkvision 120 ft., Passive Perception 10
  • Languages Understands Common plus two other languages but can’t speak
  • Challenge 16 (15,000 XP; PB +5)

Traits

Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.

Immutable Form. The golem can’t shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.

Bladed Arm. Melee Attack Roll: , reach 10 ft. Hit: 20 () Slashing damage plus 10 () Fire damage.

Fiery Bolt. Ranged Attack Roll: , range 120 ft. Hit: 36 () Fire damage.

Poison Breath (Recharge 6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 () Poison damage. Success: Half damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits