Monster · CR 4 (1,100 XP) · 2024 rules

Lamia

Large fiend, chaotic evil

  • Armor Class 13 (natural armor)
  • Hit Points 97 ()
  • Speed 40 ft.
  • Initiative +1 (11)
  • Skills , ,
  • Senses Darkvision 60 ft., Passive Perception 12
  • Languages Abyssal, Common
  • Challenge 4 (1,100 XP; PB +2)

Actions

Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.

Claw. Melee Attack Roll: , reach 5 ft. Hit: 7 () Slashing damage plus 7 () Psychic damage.

Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 () Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.

Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):

  • At Will: Disguise Self, Minor Illusion
  • 1/Day Each: Geas, Major Image, Scrying

Bonus Actions

Leap. The lamia jumps up to 30 feet by spending 10 feet of movement.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits