Monster · 2024 rules

Lemure

Medium fiend, lawful evil

  • Armor Class 9 (natural armor)
  • Hit Points 9 ()
  • Speed 20 ft.
  • Initiative −3 (7)
  • Resistances cold
  • Immunities fire, poison, charmed, frightened, poisoned
  • Senses Darkvision 120 ft., Passive Perception 10
  • Languages Understands Infernal but can’t speak
  • Challenge 0 (0 XP; PB +2)

Traits

Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime. Melee Attack Roll: , reach 5 ft. Hit: 2 () Poison damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits