Monster · CR 1/8 (25 XP) · 2014 rules

Merfolk

Medium humanoid (merfolk), neutral

  • Armor Class 11
  • Hit Points 11 ()
  • Speed 10 ft., swim 40 ft.
  • Skills
  • Senses passive perception 12
  • Languages Aquan, Common
  • Challenge 1/8 (25 XP) · Proficiency Bonus +2

Amphibious. The merfolk can breathe air and water.

Actions

Spear. Melee or Ranged Weapon Attack: , reach 5 ft. or range 20/60 ft., one target. Hit: 3 () piercing damage, or 4 () piercing damage if used with two hands to make a melee attack.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.1 (2014 rules) by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits