Monster · CR 1/8 (25 XP) · 2024 rules

Merfolk Skirmisher

Medium elemental, neutral

  • Armor Class 11 (natural armor)
  • Hit Points 11 ()
  • Speed 10 ft., swim 40 ft.
  • Initiative +1 (11)
  • Senses Passive Perception 12
  • Languages Common, Primordial (Aquan)
  • Challenge 1/8 (25 XP; PB +2)

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Ocean Spear. Melee or Ranged Attack Roll: , reach 5 ft. or range 20/60 ft. Hit: 3 () Piercing damage plus 2 () Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. HitomThe spear magically returns to the merfolk’s hand immediately after a ranged attack.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits