Monster · CR 2 (450 XP) · 2024 rules

Mimic

Medium monstrosity, neutral

  • Armor Class 12 (natural armor)
  • Hit Points 58 ()
  • Speed 20 ft.
  • Initiative +3 (13)
  • Skills
  • Immunities acid, prone
  • Senses Darkvision 60 ft., Passive Perception 11
  • Languages None
  • Challenge 2 (450 XP; PB +2)

Traits

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.

Actions

Bite. Melee Attack Roll: (with Advantage if the target is Grappled by the mimic), reach 5 ft. 7 () Piercing damage—or 12 () Piercing damage if the target is Grappled by the mimic—plus 4 () Acid damage.

Pseudopod. Melee Attack Roll: , reach 5 ft. Hit: 7 () Bludgeoning damage plus 4 () Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.

Bonus Actions

Shape-Shift. The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn’t transformed.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits