- Armor Class 13 (natural armor)
- Hit Points 45 ()
- Speed 10 ft., swim 40 ft.
- Initiative +2 (12)
- Senses Darkvision 60 ft., Passive Perception 10
- Languages Abyssal, Primordial (Aquan)
- Challenge 2 (450 XP; PB +2)
Traits
Amphibious. The merrow can breathe air and water.
Actions
Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.
Bite. Melee Attack Roll: , reach 5 ft. Hit: 6 () Piercing damage, and the target has the Poisoned condition until the end of the merrow’s next turn.
Claw. Melee Attack Roll: , reach 5 ft. Hit: 9 () Slashing damage.
Harpoon. Melee or Ranged Attack Roll: , reach 5 ft. or range 20/60 ft. Hit: 11 () Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.