Monster · CR 1/2 (100 XP) · 2014 rules

Orc

Medium humanoid (orc), chaotic evil

  • Armor Class 13 (Hide Armor)
  • Hit Points 15 ()
  • Speed 30 ft.
  • Skills
  • Senses darkvision 60 ft., passive perception 10
  • Languages Common, Orc
  • Challenge 1/2 (100 XP) · Proficiency Bonus +2

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe. Melee Weapon Attack: , reach 5 ft., one target. Hit: 9 () slashing damage.

Javelin. Melee or Ranged Weapon Attack: , reach 5 ft. or range 30/120 ft., one target. Hit: 6 () piercing damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.1 (2014 rules) by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits