Monster · CR 5 (1,800 XP) · 2024 rules

Otyugh

Large aberration, neutral

  • Armor Class 14 (natural armor)
  • Hit Points 104 ()
  • Speed 30 ft.
  • Initiative +0 (10)
  • Saving Throws
  • Senses Darkvision 120 ft., Passive Perception 11
  • Languages Otyugh; telepathy 120 ft. (doesn’t allow the receiving creature to respond telepathically)
  • Challenge 5 (1,800 XP; PB +3)

Actions

Multiattack. The otyugh makes one Bite attack and two Tentacle attacks.

Bite. Melee Attack Roll: , reach 5 ft. Hit: 12 () Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target’s Hit Point maximum decreases by 5 () and doesn’t return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.

Tentacle. Melee Attack Roll: , reach 10 ft. Hit: 12 () Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.

Tentacle Slam. Constitution Saving Throw: DC 14, each creature Grappled by the otyugh. Failure: 16 () Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh’s next turn. Success: Half damage only.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits