- Armor Class 14 (natural armor)
- Hit Points 104 ()
- Speed 30 ft.
- Initiative +0 (10)
- Saving Throws
- Senses Darkvision 120 ft., Passive Perception 11
- Languages Otyugh; telepathy 120 ft. (doesn’t allow the receiving creature to respond telepathically)
- Challenge 5 (1,800 XP; PB +3)
Actions
Multiattack. The otyugh makes one Bite attack and two Tentacle attacks.
Bite. Melee Attack Roll: , reach 5 ft. Hit: 12 () Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target’s Hit Point maximum decreases by 5 () and doesn’t return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.
Tentacle. Melee Attack Roll: , reach 10 ft. Hit: 12 () Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.
Tentacle Slam. Constitution Saving Throw: DC 14, each creature Grappled by the otyugh. Failure: 16 () Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh’s next turn. Success: Half damage only.