Monster · CR 1/2 (100 XP) · 2024 rules

Sahuagin Warrior

Medium fiend, lawful evil

  • Armor Class 12 (natural armor)
  • Hit Points 22 ()
  • Speed 30 ft., swim 40 ft.
  • Initiative +0 (10)
  • Skills
  • Resistances acid, cold
  • Senses Darkvision 120 ft., Passive Perception 15
  • Languages Sahuagin
  • Challenge 1/2 (100 XP; PB +2)

Traits

Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.

Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

Actions

Multiattack. The sahuagin makes two Claw attacks.

Claw. Melee Attack Roll: , reach 5 ft. Hit: 4 () Slashing damage.

Bonus Actions

Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits