Monster · CR 1/2 (100 XP) · 2014 rules

Sahuagin

Medium humanoid (sahuagin), lawful evil

  • Armor Class 12 (natural armor)
  • Hit Points 22 ()
  • Speed 30 ft., swim 40 ft.
  • Skills
  • Senses darkvision 120 ft., passive perception 15
  • Languages Sahuagin
  • Challenge 1/2 (100 XP) · Proficiency Bonus +2

Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.

Bite. Melee Weapon Attack: , reach 5 ft., one target. Hit: 3 () piercing damage.

Claws. Melee Weapon Attack: , reach 5 ft., one target. Hit: 3 () slashing damage.

Spear. Melee or Ranged Weapon Attack: , reach 5 ft. or range 20/60 ft., one target. Hit: 4 () piercing damage, or 5 () piercing damage if used with two hands to make a melee attack.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.1 (2014 rules) by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits