Monster · CR 13 (10,000 XP) · 2024 rules

Storm Giant

Huge giant, chaotic good

  • Armor Class 16 (natural armor)
  • Hit Points 230 ()
  • Speed 50 ft., fly 25 ft., swim 50 ft. (hover)
  • Initiative +7 (17)
  • Saving Throws , , ,
  • Skills , , ,
  • Resistances cold
  • Immunities lightning, thunder
  • Senses Darkvision 120 ft., Truesight 30 ft., Passive Perception 20
  • Languages Common, Giant
  • Challenge 13 (10,000 XP; PB +5)

Traits

Amphibious. The giant can breathe air and water.

Actions

Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Storm Sword. Melee Attack Roll: , reach 10 ft. Hit: 23 () Slashing damage plus 13 () Lightning damage.

Thunderbolt. Ranged Attack Roll: , range 500 ft. Hit: 22 () Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant’s next turn.

Lightning Storm (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder [Area of Effect]|XPHB|Cylinder originating from a point the giant can see within 500 feet. Failure: 55 () Lightning damage. Success: Half damage.

Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):

  • At Will: Detect Magic, Light
  • 1/Day Each: Control Weather

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits