- Armor Class 16 (natural armor)
- Hit Points 230 ()
- Speed 50 ft., fly 25 ft., swim 50 ft. (hover)
- Initiative +7 (17)
- Saving Throws , , ,
- Skills , , ,
- Resistances cold
- Immunities lightning, thunder
- Senses Darkvision 120 ft., Truesight 30 ft., Passive Perception 20
- Languages Common, Giant
- Challenge 13 (10,000 XP; PB +5)
Traits
Amphibious. The giant can breathe air and water.
Actions
Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
Storm Sword. Melee Attack Roll: , reach 10 ft. Hit: 23 () Slashing damage plus 13 () Lightning damage.
Thunderbolt. Ranged Attack Roll: , range 500 ft. Hit: 22 () Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant’s next turn.
Lightning Storm (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder [Area of Effect]|XPHB|Cylinder originating from a point the giant can see within 500 feet. Failure: 55 () Lightning damage. Success: Half damage.
Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):
- At Will: Detect Magic, Light
- 1/Day Each: Control Weather