Monster · CR 10 (5,900 XP) · 2024 rules

Stone Golem

Large construct, unaligned

  • Armor Class 18 (natural armor)
  • Hit Points 220 ()
  • Speed 30 ft.
  • Initiative +3 (13)
  • Immunities poison, psychic, charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses Darkvision 120 ft., Passive Perception 10
  • Languages Understands Common plus two other languages but can’t speak
  • Challenge 10 (5,900 XP; PB +4)

Traits

Immutable Form. The golem can’t shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two attacks, using Slam or Force Bolt in any combination.

Slam. Melee Attack Roll: , reach 5 ft. Hit: 15 () Bludgeoning damage plus 9 () Force damage.

Force Bolt. Ranged Attack Roll: , range 120 ft. Hit: 22 () Force damage.

Bonus Actions

Slow. The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits