Monster · CR 6 (2,300 XP) · 2024 rules

Young White Dragon

Large dragon, chaotic evil

  • Armor Class 17 (natural armor)
  • Hit Points 123 ()
  • Speed 40 ft., fly 80 ft., burrow 20 ft., swim 40 ft.
  • Initiative +3 (13)
  • Saving Throws ,
  • Skills ,
  • Immunities cold
  • Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16
  • Languages Common, Draconic
  • Challenge 6 (2,300 XP; PB +3)

Traits

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.

Actions

Multiattack. The dragon makes three Rend attacks.

Rend. Melee Attack Roll: , reach 10 ft. Hit: 9 () Slashing damage plus 2 () Cold damage.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 15, each creature in a 30-foot Cone. Failure: 40 () Cold damage. Success: Half damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits