Monster · CR 1/4 (50 XP) · 2024 rules

Zombie

Medium undead, neutral evil

  • Armor Class 8 (natural armor)
  • Hit Points 15 ()
  • Speed 20 ft.
  • Initiative −2 (8)
  • Saving Throws
  • Immunities poison, exhaustion, poisoned
  • Senses Darkvision 60 ft., Passive Perception 8
  • Languages Understands Common plus one other language but can’t speak
  • Challenge 1/4 (50 XP; PB +2)

Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: , reach 5 ft. Hit: 5 () Bludgeoning damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits