Monster · CR 6 (2,300 XP) · 2024 rules

Mage

Small humanoid, neutral

  • Armor Class 15 (natural armor)
  • Hit Points 81 ()
  • Speed 30 ft.
  • Initiative +2 (12)
  • Saving Throws ,
  • Skills , ,
  • Senses Passive Perception 14
  • Languages Common and any three languages
  • Challenge 6 (2,300 XP; PB +3)

Actions

Multiattack. The mage makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: , reach 5 ft. or range 120 ft. Hit: 16 () Force damage.

Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

  • At Will: Detect Magic, Light, Mage Armor, Mage Hand, Prestidigitation
  • 2/Day Each: Fireball, Invisibility
  • 1/Day Each: Cone of Cold, Fly

Bonus Actions

Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (3/Day). The mage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits