Monster · CR 1/4 (50 XP) · 2024 rules

Sprite

Small fey, neutral good

  • Armor Class 15 (natural armor)
  • Hit Points 10 ()
  • Speed 10 ft., fly 40 ft.
  • Initiative +4 (14)
  • Skills ,
  • Senses Passive Perception 13
  • Languages Common, Elvish, Sylvan
  • Challenge 1/4 (50 XP; PB +2)

Actions

Needle Sword. Melee Attack Roll: , reach 5 ft. Hit: 6 () Piercing damage.

Enchanting Bow. Ranged Attack Roll: , range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite’s next turn.

Heart Sight. Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite knows the target’s emotions and alignment.

Invisibility. The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits